Post by Golden Dragoon on May 20, 2004 14:54:08 GMT
Here are the curent Console specs taken from the manufactures websites and confirmed at several third party websites.
[glow=purple,2,300]GameCube[/glow]
[glow=green,2,300]Xbox[/glow]
[glow=blue,2,300]Playstation 2[/glow]
Looking at the raw Specs seems to indicate the GameCube as being the most powerfull of the curent consoles, but that is not taking into account the Xbox's Hard drive which can stream textures to memory faster than Gamecube can from disc by making texture calls from hard disc and dvd at the same time.
Due to that fact and the Xbox's slight advantage in ram leads to larger levels and improved performance from the GPU. Although in actual game terms it is very hard to say which is the better technologicly Although the Xbox supports nVidias Quincunx Anti Aliasing which is effectivly "Free" (Performance wise) AA which helps to make Xbox games look smoother.
The Gamecube supports many AA modes but they all apply a performance penalty on the console however small.
One thing is clear though. The PS2 compared to the Xbox and GameCube is underpowered and is right now serving as the lowest common denominator as it has the larget installed userbase.
[glow=purple,2,300]GameCube[/glow]
- Processor : 486 MHz Power PC IBM
- Graphics Processor Unit : 250 Mhz "Flipper" ATi
- RAM : : 43MB T1 SDRAM
- Graphics Ram : 16MB (However can use main system Ram to store textures)
- Memory Bandwidth : 5.1GB per second
- Polygon performance Theoretical : 120-30 million per second
- Polygon Performance Actual in game : ~15-18 Million per second
(Dependant on features used) - Simultaneous Texture Fills : 4
- Compressed Textures : 4 G/sec
- Storage : 1\4\8\16\32\64 Mb digicard. proprietory 8cm disc 1.85gb uncompressed capacity. 15-20mb\second transfer rate
- Input\Output : 4 Game controllers, high speed serial port x 2, high speed parallel port, Digital AV out, Analog AV out.
- Audio Channels : 128
- 3D Audio Support in Hardware : Yes Pro Logic II (64 channel support)
- Midi and DLS Support : Yes
- Hardware Audio Filtering and EQ : Yes
- DVD Movie Playback : No (Panasonic Gamecube "Q" can play DVD's)
- HDTV Movie Support : No (Panasonic Gamecube "Q" can)
- HDTV Game Support : Yes through Digital AV out.
- Maximum Resolution : 1920 x 1080
- Maximum Resolution (2X 32 bpp Frame Buffers + z) : 1920 x 1080
- Broadband Enabled : Yes also 56K Modem enabled.
[glow=green,2,300]Xbox[/glow]
- Processor : 733mhz Intel Celeron with 128kb cache
- Graphics Processor Unit : 233 MHz nVidia Nv2A GPU
- RAM : 64MB SDRAM (Shared With GPU)
- Graphics RAM : 64MB SDRAM (Shared with System)
- Memory Bandwidth : 6.4GB per second
- Polygon performance Theoretical : 125 million per second
- Polygon Performance Actual in game : ~14-16 Million per second
(Dependant on features used) - Simultaneous Texture Fills : 4
- Compressed Textures : 4 G/sec
- Storage : 2-5x DVD, 8 GB hard drive, 8 Mb storage card
- Input\Output : 4 Game controllers, Ethernet 10/100
- Audio Channels : 256
- 3D Audio Support in Hardware : Yes (64 channel support)
- Midi and DLS Support : Yes
- Hardware Audio Filtering and EQ : Yes
- DVD Movie Playback : Yes Playback kit required
- HDTV Movie Support : Yes
- HDTV Game Support : Yes
- Maximum Resolution : 1920 x 1080
- Maximum Resolution (2X 32 bpp Frame Buffers + z) : 1920 x 1080
- Broadband Enabled : Yes
[glow=blue,2,300]Playstation 2[/glow]
- Processor : 266mhz Toshiba
- Graphics Processor Unit : 150 MHz Proprietary "Emotion Engine"
- RAM : : 32MB RAM
- Graphics Ram : 12MB
- Memory Bandwidth : 3.2GB per second
- Polygon performance Theoretical : 70-80 million per second
- Polygon Performance Actual in game : ~10-14 Million per second
(Dependant on features used) - Simultaneous Texture Fills : 1
- Compressed Textures : 2.4 G/sec
- Storage : 4x DVD player, 8 Mb memory card
- Input\Output : 2 game Controlle, 2 USB, 1 Firewire (iLink), PCMCIA
- Audio Channels : 48
- 3D Audio Support in Hardware : No
- Midi and DLS Support : Yes
- Hardware Audio Filtering and EQ : No
- DVD Movie Playback : Yes
- HDTV Movie Support : No
- HDTV Game Support : No
- Maximum Resolution : 1280 x 1024
- Maximum Resolution (2X 32 bpp Frame Buffers + z) : 640 x 480
- Broadband Enabled : Yes
Looking at the raw Specs seems to indicate the GameCube as being the most powerfull of the curent consoles, but that is not taking into account the Xbox's Hard drive which can stream textures to memory faster than Gamecube can from disc by making texture calls from hard disc and dvd at the same time.
Due to that fact and the Xbox's slight advantage in ram leads to larger levels and improved performance from the GPU. Although in actual game terms it is very hard to say which is the better technologicly Although the Xbox supports nVidias Quincunx Anti Aliasing which is effectivly "Free" (Performance wise) AA which helps to make Xbox games look smoother.
The Gamecube supports many AA modes but they all apply a performance penalty on the console however small.
One thing is clear though. The PS2 compared to the Xbox and GameCube is underpowered and is right now serving as the lowest common denominator as it has the larget installed userbase.